- Standard 1: Facilitate and Inspire Student Learning and Creativity
- Designing lessons has always been something that came easily to me. I am creative, so coming up with lessons that inspire creativity in students comes naturally. In this class I learned how many hundreds of ways one can use technology to make lessons more fun, interactive, and exciting for students. Technology takes away the physical and financial limitations of creative assignments and expands the realm of what is possible for a students to achieve. In designing lessons for this course I found ways to take a simple lesson and make it something so much more. I discovered resources for students of all ages, and although I chose only the one that was right for my lesson, I have those resources to use in the future.
- Teaching with technology is entirely different experience from teaching normally. I did not realize how different it could be until taking this course. It is simple to bring out student creativity in a low-tech teaching setting; simple bring out the crayons and glue and let them run with it. Technology is a little more difficult. I know how to use crayons and glue, but I have no idea how to use half the resources available through the use of technology. Technology opens millions of doors for students, allowing them to try things in ways they never imagined, but for a teacher it requires a lot of extra learning. This course prepared me a bit for dealing with that. I now have knowledge of and the general ability to use so many more resources for creative learning than I did in August.
- Assessing the artifacts from my lesson taught me a lot about what students will do if you give them broad goals and a program and let them run with it. The timeline activity I used for my second mini-lesson was especially helpful in seeing how students will use technology to create something, and how much guidance they really need. All of the students did exactly what was asked of them, and their assignments were all slightly different, but some students needed a little more encouragement to explore the creative side of the activity. I realized that some students -even when given a program like Kidspiration, which has hundreds of options- need a little extra encouragement to try new things and explore all the options.
- Standard 2: Design and Develop Digital-Age Learning Experiences and Assessments
- Lesson planning for me is about designing what I want to assess and how I want to assess it, then forming instruction around it. In this course, I learned how complicated that can be when taking into consideration all the technological aspects of the assessments and instruction. When building my lessons I had to take into consideration not only what I was assessing and how, but if the technology being used in the instruction reflected the technology being used in the assessment. Additionally, I had to keep in mind what I was really assessing. If I used a program the students weren't familiar with, was I assessing student learning or their ability to use the program correctly. This meant I had to keep in mind that part of my lesson might need to include a tutorial on the materials the students would be using.
- As mentioned above, teaching with technology often times involves some separate instruction on the program or app the kids are using. When I taught in this class I realized that the students did not necessarily understand how to use programs like Kidspiration, and I had to modify my instruction in order to ensure they were able to use the program correctly.
- In doing this, I also had to change the way I looked at my assessment. The time lines they created all contained the necessary components, but some of them took a minute to find, as everyone did their activity somewhat differently, and some of them may have had some difficulties placing the pictures in the right spot or making sure things did not overlap. It meant I had to be sure to look more at the content and less at the way it was presented.
- Standard 3: Model Digital-Age Work and Learning
- When planning any lesson it is important to try the activity before asking students to do it. With digital components I found this to be even more crucial. There are always things that go wrong when working with technology. When planning a lesson using computers, smartboards, televisions, etc. it is important to find out what these typical problems are and how to fix them or modify the lesson to work around them. Knowing how to do this stuff as a teacher shows students that they can manage it too, and that their teacher does not expect them to accomplish something that a teacher cannot.
- I learned through my timeline lesson, that I need to take a minute at the beginning of any new activity to show the students what to do and how I do it myself. This modeling of the new technology is not only helpful for their understanding of the technology, but again, it lets them know that I do not expect something of them that I cannot do myself. I also learned that if there is a glitch, I should take it as an opportunity to model how to fix it. Shadow did this when the smartboard needed to be aligned every twenty minutes. He did not just fix it; he explained what he was doing and used it as a learning experience for us.
- Assessing students artifacts showed me how well I did in modeling the skills necessary to complete the assignment. If the students did not understand the digital component at all it means I did something wrong in showing them how to use the technology.
- Standard 4: Promote and Model Digital Citizenship and Responsibility
- In the lesson planning stage I realized how easy it is to take something from the internet and just use it without any mention of its source. I also noticed that this meant many sites asking people to pay to see the page or showing an overview, but not any of the real materials for a lesson. I think using other people's ideas for lessons is fine, but there should be some mention of where the ideas came from. Just because it is on the internet does not mean it is public property, and if people keep stealing without giving credit we will lose out on some of the great resources the internet has to offer.
- This course has a whole section on the responsibilities of us as digital citizens and how important it is to impart that onto students. If I had used the internet in my lessons I would have made sure the students knew that everything they used should be cited, and that in creating artifacts to post online they need to be careful about what they say, as that could harm someone else.
- When assessing artifacts I had to keep in mind my own biases and make sure that I was being responsible in my grading.
What I have learned about preparation and teaching from my peers.
- My peers were very well prepared in teaching their lessons. They were familiar with the technology they were using, and knew exactly what to say to explain it to us. I learned a lot about how to present a lesson and what I need to improve upon from watching them.
I had less technical difficulties than my peers, but they seemed well equipped to deal with any problems they had, and they handled it very well. I think this comes from having a good understanding of the tools they were using, and being prepared with solutions in the event that something did go wrong. - My feedback was all very nice. I almost would have preferred some harsher feedback, as I did not know what they wanted me to change. One thing I learned from that is that other people are far less hard on me than I am on myself. Another thing I learned is I may not have been asking the right questions. If I had to do it again I would ask more about my instruction and less about the technology and accommodation.
My experiences in this class will impact my future teaching in more ways than I could explain. I have learned how important it is to be familiar with the technology I am using. I learned that if there are problems I should not panic, because technical difficulties can teach students just as much as the lesson itself. I know that going forward I will be more confident in my abilities to learn about new resources and deal with any problems that may arise from new technology. Before this class I never thought to use technology in my lessons, and now I have dozens of ideas floating around in my head, just waiting to be used.
Kids need technology in the classroom because that is what they have in everyday life. This class has taught me how simple it is to fullfill this need. It was taught me how rewarding learning can be for students if they are allowed access to all that is out there. So many people are afraid of technology in the classroom, but if used correctly it can be an amazing tool.







