Every person learns differently, and technology is a great tool to use in differentiating lessons to fit multiple learning styles. There are programs and tech for all sorts of learners and children with disabilities. All of these technologies are easily utilized in classrooms and many are even free.
Programs like Kidspiration, and iTunes U are great for visual and auditory learners. They allow users to interact independently with books and ideas in ways that allow them to see their ideas and reading unfold before them, as well as listen to themselves or a computer reading their work back to them. These programs are great tools for self-correction as well. Students can adjust their work as they go along with little or no teacher feedback.
There are video games and computer games that work with cameras such as Wii Fit that track motion and provide interactive learning activities for hands on and active learners. Some students need movement to learn and remember content, and although many of these programs were not designed specifically for classrooms, they can be amazing tools for teachers and students. Motion activated video games can also be great tools for social interaction among students that still keep children active.
In addition to learning tools, there are many types of technology designed specifically for students with disabilities. Gadgets such as SuperTalker give non-verbal students an outlet for communication both inside and outside of the classroom. BIG Step-by-Step GamePlay is a tool that helps with hand-eye coordination and problem solving in game based instructional settings. It allows messages to be recorded and encourages more active participation in learning and social interactions. These tools are not hard to find, and many are very affordable, especially if they are only needed for a small percentage of the school's population. Ablenetinc.com is a great resource for teachers and schools, allowing them to find all sorts of assistive technology, as well as lesson options for students with disabilities.
All of the technologies discussed previously are learner centered. They all provide the students with independent learning opportunities, requiring little to know assistance from instructors. This allows students to take ownership of their learning and really feel as if they are in control of what and how they learn.